voliere: (Default)
Elizabeth Comstock ([personal profile] voliere) wrote2013-05-06 04:03 pm
Entry tags:

you traded in your cross for a chance to dance with stars

[Player information]
Player Name: Flurry
Age: 21
E-mail: flurry.tan@gmail.com
Other characters played at Cape Kore: Jesse Finch

[Character information]
Name: Elizabeth Comstock
Canon: Bioshock Infinite
Canon Point: Right after the encounter with Slate in the Hall of Heroes.
Age: 20

Appearance:
Elizabeth is five foot, six inches of curiosity and naivety. Her big, blue eyes are the most prominent features on her face, and her dark brown hair falls just past her shoulder blades, though she generally keeps it in a loose ponytail so it's out of her face. Her clothes are reflective of the year she lives in and suit a woman of her age. She wears a white dress shirt with blue trim, tucked into a just-past-her-knees blue skirt, with black lace-up boots. Around her neck is a choker with a brooch that has a bird symbol on it. She's also missing a good portion of her pinky finger on her right hand, which she generally keeps covered up by a thimble.

Inventory:
→ (1) bird brooch
→ (1) small bottle of salts
→ (200) silver eagle coins in a small coin purse
→ (1) thimble
→ and assorted hard candies she "liberated" from a store

Abilities: Elizabeth's main ability is the ability to manipulate Tears. Tears are little holes in the universe that offer peeks into other universes and other timelines. These tears cannot be accessed by normal people, not without powerful technology. The only one known to have this technology is Rosalind Lutece, a talented physicist, and her "brother" Robert Lutece. In a somewhat complicated chain of events, Elizabeth was brought from her original universe to another universe as a baby - but before she could be brought through entirely, the Tear closed, and took a part of her little finger. Because of this, Elizabeth was split across multiple timelines, and therefore was able to open ways to each one.

Elizabeth can bring just about anything through the Tears, including caches of weapons, ammo and medical supplies, as well as parts of the scenery (buildings, hooks, barricades, etc) and even beings, living and non-living. In the game itself, she is also capable of bringing herself and Booker to other timelines and realities. When describing it to Booker, she talks about it being a form of wish fulfillment, in which she wants something, and therefore finds a universe that she can pull that thing through from; however, the tears usually are already there - she can't create them. In Columbia, she is limited by a device called the Siphon, which prevents her from opening Tears outside of Columbia itself. Without the Siphon, she's basically God, being able to see every timeline and every universe all at once - however, since she's in a game setting and that would most likely... break the game, her Siphon-limited powers are still in place. As discussed with the mods, her power in game is limited to bringing through items from Tears once, and not being able to open that Tear again.

Along with the ability to open these Tears, Elizabeth is an accomplished lock-picker, artist, musician, and code-breaker. She has spent her entire life reading, and has read extensively on history (before 1912, of course), medical aid, geography, and physics, among other things. However, besides the medical aid (several times, she's had to keep Booker alive when he's been shot too many times), she hasn't had a chance to put this information to practical use. According to Elizabeth herself: "Trapped in a tower with nothing but books and spare time? You would be surprised at what I know how to do."

History: Here! Stopping directly after Elizabeth and Booker take the Shock Jockey from Slate.

Personality:

The first thing to know about Elizabeth is she spent 20 years of life in a tower, isolated with only a mechanical creature to keep her company. The second thing to know is that Booker DeWitt plays an important part in the development of Elizabeth's personality and worldview post-freedom from her tower.

Naive and just a little childish, Elizabeth demonstrates the sort of curiosity any sort of person would after being released from a prison they'd grown up in for the first time. Elizabeth was only a baby when she was locked up in her tower, with the exception of Songbird, who brought her books and kept her company during her childhood. Despite being alone for most of her life, though, Elizabeth isn't too socially stunted. She can and will talk to people with ease, and her enthusiasm tends to make social situations easier for her. Elizabeth sometimes is reminiscent of the child who asks "why?" after every question, not only because she's curious but because she wants to get to know the person she's talking to.

This gets her in trouble. Elizabeth's trusting nature can potentially put her in danger. When Booker comes to rescue her from her tower, she doesn't question him. They escape, and Elizabeth is quick to believe Booker's hastily-put together lie that they can go to Paris, next. She doesn't entirely realize that this is too easy, or too convenient, or that Booker is lying to her to get her to come with him. Later, after a gunfight in the middle of a crowded station, she doesn't seem to pick up on the fact that the people around her want her captured until Booker straight up tells her it's kill or be killed. From there, she gets a bit of a clue, but she's still inexperienced in how to handle violence or violent people.

Elizabeth generally abhors violence. Booker is not exactly a clean killer, either, and so while she has been exposed to horrific deaths (seriously, watch Booker kill people with his sky-hook, it's nasty) and knows that sometimes it's necessary, she's not a fan. She hates to resort to killing, going so far as to call Booker a monster the first time he slaughters a room of people trying to take her back to her tower. She's quick to adapt and quick to move on from the horrors, but it's clear they still affect her. Still, she's not the type to let the awful things she sees stop her - she has to take a minute to adjust, but she lets the stress sort of just slides off her back. She's determined and if she has a goal, she's focused on it.

In some ways, Elizabeth is just as single-minded and reckless as Booker, which sometimes makes them an awful team. She doesn't always think before she acts, and just goes with her gut instinct. When faced with a bee, rather than kill it or ignore it, she opens a tear that's inside the elevator to let the bee outside, and she and Booker are almost attacked by Songbird, who tries to get through. Not only is it probably a phenomenally bad idea to open a tear in such a small space, but it also put them in direct danger. She tends to act first, and think later - and quite a few situations she gets into she could have avoided, had she stopped first.

Still, she's a smart (if only just book-smart) girl. She has a good sense of humor - most often biting and sarcastic when it comes to joking around with Booker - and a sense of innocence in her. She cares about people, all people - she's the first to try to comfort someone and the first to sympathize with the downtrodden and oppressed. All she really wants is to explore and be free, to go to Paris, which she sees as the epitome of freedom and culture.

[Samples]

spam!
prose!
spam!

Anything Else?